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Eve online coalitions
Eve online coalitions








eve online coalitions

You are expected to come on defensive PvP ops. The standing fleet lets other members quickly warp to you if you get into trouble and has saved many ships. You are expected to join the "standing fleet" when you are in space in or near our home and not on another fleet. Voice comms are generally quiet and calm, but sometimes urgent announcements (enemy gangs sighted and so on) will be delivered only on voice comms. Being able to talk on voice comms as well is very useful. You are expected to be able to listen on voice comms when you are playing. There are some things we expect of you as a member that are not described above: It is fine to leave a fleet that is taking too long for your liking, but it is not fine to complain about how long a fleet is taking. You should be willing to wait when needed without complaining. This means being willing to wait, sometimes for a long time, in order to get something important done. We believe that patience is often the key to victory. The sole exception is Deepwater Hooligans, who we've been working somewhat closely with for the past couple of years. We have both friends and enemies in Eve but we generally tend to keep both somewhat at a distance. We are not part of a large group - instead, we tend to go where the fun takes us. Doing that requires constant learning and improvement.

eve online coalitions

Since we're small, we need to play well to win - and that means we need to do piloting, fleet command, logistics, scouting, campaign planning, and every other aspect of Eve well. We value both learning and teaching highly, and we expect members to put in work as needed to learn new things.

EVE ONLINE COALITIONS CODE

As part of that, we have a code of conduct that we expect all members to follow. Of Sound Mind tries very hard to foster an environment of inclusivity, which means that people of all ages, races, sexualities, gender identities, belief systems, and so on feel welcome and accepted in our community. Don't be vulgar on comms - a bit of profanity is fine, but explicit talk about sex or drugs isn't.Īs a general rule our comms, both in voice and text, are clean enough that you could let a young child listen in.Ask for help when you need it, from directors or others.Keep a lid on your emotions - in particular, no raging if things aren't going well.Be polite and respectful to both friends and enemies.These are what we expect of you, and in return, these are what you can expect from your alliance mates. We tend to move around a lot and follow the fun. Since then, we've lived in sov null as part of a couple of different coalitions, in NPC nullsec either as part of coalitions or on our own, in lowsec, in lowclass and highclass wormhole space, in faction warfare, in NPC nullsec, and most recently in faction warfare lowsec again. Of Sound Mind was formed in mid-2011 out of dissatisfaction with what other alliances offer. This document lays out what we're all about, and points you to other pages if you're interested in learning more.










Eve online coalitions